Electronic game

Results: 4845



#Item
541Computing / Windows games / Action-adventure games / Hewlett-Packard / Grand Theft Auto IV / Electronic Arts / Business / Sales / Video game development

Hewlett-Packard Case Study www.hp.com Background & First Games Technology leader Hewlett-Packard has been actively leveraging FantasySalesTeam sinceRick Hanson, VP Worldwide Sales and Field Operations, talked to

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Source URL: www.fantasysalesteam.com

Language: English - Date: 2014-07-01 11:31:10
542Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
543Video game development / Technology / Social media / Instagram / Electronic Arts / Twitter / Influencer marketing / Strategic management / World Wide Web

ZEFR Acquires Engodo ZEFR Extends Platform to Include Instagram, Vine, Snapchat With Acquisition of Social Influencer Advertising Platform Engodo VENICE, CA., (September 23, 2014) – ZEFR, the leading technology company

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Source URL: zefr-press.s3.amazonaws.com

Language: English - Date: 2014-09-23 20:16:07
544Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
545Rod Drury / Video game development / Intuit / MYOB / Electronic Arts / Clear Books / Accounting software / Business / Xero

MARKET RELEASE Chairman’s Address for 2011 Annual Meeting 21 July 2011 Once again, it is with great pleasure that I open Xero’s 2011 Annual Meeting following a year of continued rapid growth and achievement of key m

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Source URL: www.xero.com

Language: English - Date: 2014-08-25 19:58:57
546EA / Software development / Video game development / Trot / Electronic Arts

Ready Set Trot – Stable Skills: COACH ACKNOWLEDGEMENT FORM The responsibilities of a Ready Set Trot Coach include but are not limited to; i. the program being delivered exactly as per the intent and specifications of d

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Source URL: www.readysettrot.com

Language: English - Date: 2014-11-27 09:09:53
547Gamification / Gaming / Video game / Electronic Arts / PC game / Mod / Video game development / Software / Windows games

Research Note: Top Ten “Games for Nature” Tips Lucy Erickson. December 2011 Perhaps unsurprisingly, conservationists are starting to ask whether the rise of computer games in popular culture – and the time and effo

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Source URL: www.geog.ox.ac.uk

Language: English - Date: 2012-01-24 09:40:13
548Video game development / Angry Birds / Video game / Ecotopia / Electronic Arts / Real-time strategy / Software / Digital media / Video game genres

Research note: Top Ten “Need to Know” Digital Games for Nature By Lucy Erickson. December 2011 The popularity of on-line computer games and mobile phone applications suggests that conservation organizations might be

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Source URL: www.geog.ox.ac.uk

Language: English - Date: 2012-01-24 09:40:13
549Sasken Communication Technologies / Electronic Arts / ERT / Software development / Companies based in Bangalore / Software companies of India / Video game development

Media Release – FOR IMMEDIATE RELEASE Sasken Expands Business Portfolio Inducts New Business Leaders, Strengthens Current Management Team Sasken Q4 FY 14 Consolidated PAT up 29.2% YoY, Revenues up 2.6% YoY Bangalore,

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Source URL: www.sasken.com

Language: English - Date: 2015-03-06 09:49:22
550Massively multiplayer online game / Video game industry / Handheld game console / Microsoft / Computing / Software / Video game development / Electronic Arts / Entertainment Software Association

PRESS RELEASE Global Games Market Grows 6% to $70.4bn in 2013 Number of Gamers Worldwide Will Rise Above 1.2 Billion This Year AMSTERDAM, 22 May 2013 – According to Newzoo’s 2013 Global Games Market Report, game rev

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Source URL: www.newzoo.com

Language: English - Date: 2015-01-28 04:32:33
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